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Thotline Cinderella

The final project of my Game Prototyping and Production Class. For this project we were tasked with turning a fairytale into game.


I came up with two ideas:

  • Princess and the frog turned into a tower defence game, the princess has gone crazy with her power to turn frogs into humans and has now created an army and is coming to destroy the world. However, as she uses her power she loses her humanity and as such her creations do too, as her army becomes thousands of deformed half-human and frog hybrids all sent to conquer the world. Use advanced anti-frog platypuses to defend humanity!

  • Thotline Cinderella, where your fiancé, the prince, has cheated on you with your two sisters and your stepmom and has trapped you in their dungeon. Your fairy godfather is told about what happened and is outraged! And gives you his aid in getting revenge on your sisters and stepmom with his magical powers. Use dresses found across the levels to gain special effects and throw shoes to kill all who stand in your way!


After proposing those two ideas, the professor chose for us to make the second.


You start in the dungeon, greeted by a unknown servant setting you free on orders from your fairy godfather. This level serves as the tutorial to get the player to picking up shoes and the main mechanic, picking the shoe you threw off the ground resets the cooldown allowing you to throw it again instantly.


You are also greeted with the Jukebox, your save point and somewhere you can get back a shoe or dress you previously acquired in the level.




It also lets you pick the music you want to play to.


You then make your way to the second level, where your goal is to rescue your fairy godfather and use his powers to rampage through the building and defeat your sisters in a double boss battle.




Once the sisters are defeated, you head upstairs to defeat your stepmother who has drugged the prince with fairydust to fight for her in the final boss fight.


The game also included a pause menu which would remind you what your current goal is at each moment.



Here are the full levels:





Tools and Techniques used:

  • Unity

  • Tilemaps

  • AI enemy navigation

  • Modular pick up and stat systems

  • Specialized AI for boss fights

  • Iterative design process

  • Miro

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