This was my first project for my Game Prototyping and Production class. We were assigned into teams on a friday and we started working on this project that same weekend for the Global Game Jam.
With the theme Root, we started coming up with ideas, settling on a diner at the root of the galaxy where most travelers pass through on the way to their destination. While you play and serve customers, special ones will have a conversation with you and tell you more about their personality and where they are from. At the end of your interaction, they will give you an ingredient from their hometown that you can use in future recipes in your diner.
As the only team member with Unity experience, I was in charge of coding and implementation of the other team members work.



Tools and Techniques used:
Unity
Inventory system
Storytelling
Modular food stacking system
Rapid Prototyping