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Parry Prison

A small project all to improve my skills at adding "Juice" to my games. I spent most of my time playing with sound effects, particles, and playtesting the parrying mechanics often to ensure it was as satisfying as possible.


I also got to use the AI pathfinding for the crab enemies and a boss fight to finish off the game.






Here's what the complete level looks like:


Tools and Techniques used:

  • Unity

  • AI pathfinding

  • Specialized AI for Boss

  • Pixel-art

  • Playtesting

  • Rapid Prototyping

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