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A small project all to improve my skills at adding "Juice" to my games. I spent most of my time playing with sound effects, particles, and playtesting the parrying mechanics often to ensure it was as satisfying as possible.
I also got to use the AI pathfinding for the crab enemies and a boss fight to finish off the game.



Here's what the complete level looks like:

Tools and Techniques used:
Unity
AI pathfinding
Specialized AI for Boss
Pixel-art
Playtesting
Rapid Prototyping
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