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Dungeon Baller

My team's second project in the Game Prototyping and Production class. This was a two week long project where the professor gave us the theme "Basketball".


We decided on a turn-based fighter where you use basketball moves as attacks to defeat enemies and get through the dungeon.




Tools and Techniques used:

  • Unity

  • Playtesting

  • Rapid Prototyping

  • Turn based system

  • Custom enemy AI

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