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AMBIO

This was my third project for my Game Prototyping and production class, before this project we had our teams swapped around and I had to move into more of a producer role to adjust to our new team dynamic.

I was in charge of organising meeting and keeping track of each of my teammates' tasks and ensuring deadlines were met, all while still being the main programmer and implementing other peoples work into Unity like the previous projects.


For this project we had to make a platformer, I came up with an idea for a platformer with the main mechanic being multiple dashes. We made a precision platformer with all the enemies and levels built around dash resets and using your dashes to get around tight corners.


You play as a lab experiment, a human-robot hybrid that gained sentience and want to get back at the scientist who made you, defeat the other experiments and climb the laboratory to fight for your freedom!



And here are the level maps:



Tools and Techniques used:

  • Unity

  • Pixel-art

  • Playtesting and QA

  • Iterative design process

  • Rapid Prototyping

  • Trello

  • Miro

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